You just...

SomeTransform3D.setScale(new Vector3d(double x, double y, double z));
SomeTransformGroup.setTransform(SomeTransform3D);

adam

--- Liming CHEN <[EMAIL PROTECTED]> wrote:
> Does anyone know how to deal with non-uniform scale in Java3D?
> I found nothing in relavant classes such Transform3D or Matrix4D(4f).
> I even do
> not know how to specify a non-uniform scale with Transform3D class.
>
> Thanks
>
> liming
>
>
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