I have posted several messages within the past week stating the same
problem... I could not get PointSound nodes to emanate anywhere other
than the origin.  (See PointSound HELP! message that I posted on Fri
6/23... an example is included).  Good luck, I haven't gotten any
responses to my post yet, but I have gotten recent help with
BackgroundSound bugs.

Lee

J. Lee Dixon
Software Engineer
SAIC - Celebration, FL
[EMAIL PROTECTED]


-----Original Message-----
From: Marc Nienhaus [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, June 27, 2000 7:46 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Positioning PointSound nodes


Hi,

The attached sample program uses three different sound sources to
demonstrate the following problem.

These PointSound nodes are all placed at different positions in space
(each marked by a ColorCube). No sound can be heared at each sound
position, but the sound of all sources can be heared at/near the origin.
Navigating (by key) to the designated positions will show.

Feel free to set the distance grain function. If sound drops to zero at
a distance about 0.6f, then no sound can be heared at the origin. The
sounds seem to play in a range centered at (0, 0, -1.3..?.). Use the key
navigation carefully to hit the position.

Positioning the sound directly by "pointsound.setPosition(..)" or
indirecly by using a transformation makes no difference.

Please check the code and tell me what is wrong - may be it is my fault.
I would be appreciated for any comments on this odd.

Regards,
Marc

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to