Hi,

The attached sample program uses three different sound sources to
demonstrate the following problem.

These PointSound nodes are all placed at different positions in space
(each marked by a ColorCube). No sound can be heared at each sound
position, but the sound of all sources can be heared at/near the origin.
Navigating (by key) to the designated positions will show.

Feel free to set the distance grain function. If sound drops to zero at
a distance about 0.6f, then no sound can be heared at the origin. The
sounds seem to play in a range centered at (0, 0, -1.3..?.). Use the key
navigation carefully to hit the position.

Positioning the sound directly by "pointsound.setPosition(..)" or
indirecly by using a transformation makes no difference.

Please check the code and tell me what is wrong - may be it is my fault.
I would be appreciated for any comments on this odd.

Regards,
Marc

Java3DSoundTest.java

hello_universe.au

PositionTrace.java

roar.au

techno_machine.au

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