Hi, I'm trying to setup a texture matrix that will cancel the texture perspective distortion. With OpenGL, I'm using GL_EYE_LINEAR texture coordinate generation and something like the following code to setup the texture matrix: glMatrixMode(GL_TEXTURE); glLoadIdentity(); glGetFloatv(GL_PROJECTION_MATRIX, projMatrix); glMultMatrix(projMatrix); glGetFloatv(GL_MODELVIEW_MATRIX, modelMatrix); glMultMatrixf(modelMatrix); The question is, what is the equivalent code for Java3D? There doesn't seem to be a common projection matrix like there is in OpenGL. Thanks for the help, Jarno =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".