Hi,
I'm trying to setup a texture matrix that will cancel the texture
perspective distortion.
With OpenGL, I'm using GL_EYE_LINEAR texture coordinate generation and
something like the following code to setup the texture matrix:
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glGetFloatv(GL_PROJECTION_MATRIX, projMatrix);
glMultMatrix(projMatrix);
glGetFloatv(GL_MODELVIEW_MATRIX, modelMatrix);
glMultMatrixf(modelMatrix);
The question is, what is the equivalent code for Java3D? There doesn't seem
to be a common projection matrix like there is in OpenGL.
Thanks for the help,
Jarno
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