I was searching for benchmarks for Java3D (or OpenGL) but i didn't find very much. Tornadolabs has done one, but it's not what i was looking for. I wondered how many polygons a scene may have, how lights, transparency and textures influence the frame rate. How fast are Behaviours? Which background are fast? I guess every Java3D developer needs benchmarks. 3D realtime worlds must be developed very carefully. One wrong decision and the frame rate will go down. Are there really good benchsmarks availible? Who has made some benchmarks on his own? I have attached my benchmarks, which should give a rough idea about using 3d models. MarkusTitle: Java3D-Benchmarks
3D-Benchmarks
|
WRL File |
Rage128 Win2k, 256 MB, PIII-450 |
Geforce DDR, NT, 256 MB, PII-400 |
MatroxG400, NT, 64 MB, PIII-500 |
RivaTNT Win98, 128 MB, Celeron 333, JDK 1.2 |
Riva128, NT, 128MB, Celeron 400, 800x600, 16Bit |
|
|
Ship1 680 polygons |
41 |
>=100 |
66 |
55 |
||
|
Ship1 resized |
80 |
>=100 |
135 |
120 |
88 |
|
|
Ship2 600 polygons |
50 |
>=100 |
148 |
75 |
78 |
|
|
Ship3 2200 polygons |
53 |
>=100 |
64 |
71 |
46 |
|
|
Ship4 resized 4600 polygons, little transparency |
34/34 |
>=100 |
32 |
34 |
25 |
|
|
Ship4L resized 4600 polygons +1 omni light |
23/23 |
>=100 |
20 |
26 |
18 |
|
|
Ship4T resized 4600 polygons +texture |
35/34 |
>=100 |
47 |
28 |
||
|
Ship7 2700 polygons, +texture |
39/49 |
>=100 |
46 |
76 |
7 |
|
|
Ship7_big 15500 polygons, +texture |
12/12 |
55 |
10 |
18 |
4,7 |
|
|
Ship7_big_light + 6 spot lights |
4 |
32 |
3 |
12 |
2,7 |
|
|
3ships highQ resized 45.000 Polygone |
4/4 |
25 |
4 |
5 |
2,4 |
|
|
Small Texture |
90/111 |
>=100 |
430 |
175 |
182 |
|
|
Big Texture |
60/71 |
>=100 |
182 |
144 |
100 |
|
|
Camaro, 2 800 polygons, untextured |
/46 |
52 |
61 |
40 |
||
|
X-Wing 14000 polygons |
/12 |
17 |
9 |
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