Simple question:
The numbers in your table - milliseconds per frame? fps? number of
calculationcycles?
Markus Junginger wrote:
> I was searching for benchmarks for Java3D (or OpenGL) but i didn't find very
> much. Tornadolabs has done one, but it's not what i was looking for. I
> wondered how many polygons a scene may have, how lights, transparency and
> textures influence the frame rate. How fast are Behaviours? Which background
> are fast?
> I guess every Java3D developer needs benchmarks. 3D realtime worlds must be
> developed very carefully. One wrong decision and the frame rate will go
> down.
>
> Are there really good benchsmarks availible? Who has made some benchmarks on
> his own?
> I have attached my benchmarks, which should give a rough idea about using 3d
> models.
>
> Markus
>
> ------------------------------------------------------------------------
> Name: Java3D Benchmark.html
> Java3D Benchmark.html Type: Hypertext Markup Language (text/html)
> Encoding: quoted-printable
--
Ulrich Staudinger
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