"J. Lee Dixon" wrote:
>
> Is there a "simple" way to find the "Locale" position of a location
> after it has been transformed by all of the TransformGroups in its
> parenting hierarchy? I understand how to transform a single point using
> a single Transform3D, but I need to traverse _all_ of the transforms
> above a point to find its final location before it is transformed to the
> image plate.
>
Hi Lee,
what about public final void getLocalToVworld(Transform3D t)?
It should give you the composite of all transforms in the scene from the root
down to this node.
Happy hacking
Joerg
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