Cool.  I haven't tried it yet, but if the JavaDoc for this function
(Node.getLocalToVworld) does what it says, it's exactly what I'm looking
for.  Thanks!!

Lee

-----Original Message-----
From: Joerg Baus [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, July 12, 2000 4:38 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Computing locale positions


"J. Lee Dixon" wrote:
>
> Is there a "simple" way to find the "Locale" position of a location
> after it has been transformed by all of the TransformGroups in its
> parenting hierarchy?  I understand how to transform a single point
using
> a single Transform3D, but I need to traverse _all_ of the transforms
> above a point to find its final location before it is transformed to
the
> image plate.
>

Hi Lee,
what about public final void getLocalToVworld(Transform3D t)?
It should give you the composite of all transforms in the scene from the
root
down to this node.

Happy hacking
Joerg
--

  http://w5.cs.uni-sb.de/~baus

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