Hello to all the smart people out there!

I'm planning a multi-user, client/server 3D application and would
like to clear up a conceptual problem right at the start:

I'll have a fairly large 'world', common to all users, modelled as a
scene on a server. Then there will be some dozens of users interacting
in this world from client programs connected to the server via the Internet.

An obvious solution to allow every user to view the common
'world' would be to distribute the SceneGraph, i.e. the complete
world model, to each client and keep it updated everywhere.

But it would seem to me to be more practical to have just one copy
of the SceneGraph on the server, to give each remote user his own
ViewPort and to connect the ViewPorts to the SceneGraph
via RMI (or something). That way, hopefully rather than sending
all updates of the entire world to each client, I would only be
sending those changes visible from each respective ViewPort.

Is this feasible? Any idea how I would go about doing this?
Any better ideas?

Thanks for your interest,

-Carl-

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