Good question,
Cheers,
Dave

Carl Smotricz wrote:

> Hello to all the smart people out there!
>
> I'm planning a multi-user, client/server 3D application and would
> like to clear up a conceptual problem right at the start:
>
> I'll have a fairly large 'world', common to all users, modelled as a
> scene on a server. Then there will be some dozens of users interacting
> in this world from client programs connected to the server via the Internet.
>
> An obvious solution to allow every user to view the common
> 'world' would be to distribute the SceneGraph, i.e. the complete
> world model, to each client and keep it updated everywhere.
>
> But it would seem to me to be more practical to have just one copy
> of the SceneGraph on the server, to give each remote user his own
> ViewPort and to connect the ViewPorts to the SceneGraph
> via RMI (or something). That way, hopefully rather than sending
> all updates of the entire world to each client, I would only be
> sending those changes visible from each respective ViewPort.
>
> Is this feasible? Any idea how I would go about doing this?
> Any better ideas?
>
> Thanks for your interest,
>
> -Carl-
>
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