Good question, Cheers, Dave Carl Smotricz wrote: > Hello to all the smart people out there! > > I'm planning a multi-user, client/server 3D application and would > like to clear up a conceptual problem right at the start: > > I'll have a fairly large 'world', common to all users, modelled as a > scene on a server. Then there will be some dozens of users interacting > in this world from client programs connected to the server via the Internet. > > An obvious solution to allow every user to view the common > 'world' would be to distribute the SceneGraph, i.e. the complete > world model, to each client and keep it updated everywhere. > > But it would seem to me to be more practical to have just one copy > of the SceneGraph on the server, to give each remote user his own > ViewPort and to connect the ViewPorts to the SceneGraph > via RMI (or something). That way, hopefully rather than sending > all updates of the entire world to each client, I would only be > sending those changes visible from each respective ViewPort. > > Is this feasible? Any idea how I would go about doing this? > Any better ideas? > > Thanks for your interest, > > -Carl- > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
