Hmm, I had hoped to implement clouds and other atmosphere effects with a
sphere geometry with a rotation applied over time. Sounds like this will be
an expensive solution. How have other people implemented clouds?
Dave Yazel
> ----------
> From: Justin Couch[SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list for Java 3D API
> Sent: Thursday, August 03, 2000 10:54 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Background drastically slows down interaction
>
> Matthew Cairns wrote:
>
> > fine with just a plane colour background but with a jpg background
> (81KB)
> > the movement is very slow and jumpy - does anyone know why this shoud
> be
> > or how to solve the problem?
>
> Go back to plain colour. Images as backgrounds are very expensive to
> render as each frame you have to blit the entire image again before
> drawing the new contents. That's the same as having a huge texture map
> the size of the window.
>
> --
> Justin Couch Author, Java Hacker
> http://www.vlc.com.au/~justin/ Java 3D FAQ Maintainer
> http://www.j3d.org/ J3D.org The Java 3D Community Site
> -------------------------------------------------------------------
> "Humanism is dead. Animals think, feel; so do machines now.
> Neither man nor woman is the measure of all things. Every organism
> process data according to its domain, its environment; you, with
> all your brains, would be useless in a mouse's universe..."
> - Greg Bear, Slant
> -------------------------------------------------------------------
>
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