Hi all,

I've been surprised how good the J3D performance has been so far - that was
until I started using interpolators.

Seeing there was a problem with CPU usage I went back to the demo's and using
the HelloUniverse sample proved that as soon as a single interpolator was added as
a child to a transform group the CPU usage went up to a 100%! I'm using an
800MHz Pentium 3 machine.

I also found that if you create an interpolator with either a null alpha
or with the setEnable set to false, so that there will be no interpolation
at this stage, this has no effect on the CPU usage.  Which is a pity since it
might be acceptable to have poor performance during a defined period of animation.
I thought about adding the interpolator to the transform as animation
is required but this gave a restricted access exception.

Any suggestions please.

====================

Carolyn Gerrard
Lucent Technologies
E-mail [EMAIL PROTECTED]

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