Hi !
> Seeing there was a problem with CPU usage I went back to the demo's and using
> the HelloUniverse sample proved that as soon as a single interpolator was added as
> a child to a transform group the CPU usage went up to a 100%! I'm using an
> 800MHz Pentium 3 machine.
mmh, probably the interpolator uses WakeupOnElapsedFrames with passive set to false.
>From the docs :
----------------------
public WakeupOnElapsedFrames(int frameCount, boolean passive)
passive - flag indicating whether this behavior is passive; a non-passive behavior will
cause the rendering system to run continuously, while a passive behavior will only run
when some other event causes a frame to be run.
---------------------
so j3d just tries to get as many fps as possible ...
Niklas
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