Dave,
John and I have talked about this a bit... the 3DS loader I have
supports the basics (geometry, texturing, lights, object grouping, pivot
points) and just recently animations (though the export of animations to
3DS format from MAX is a bit tricky to begin with). John's I believe
handles multi-texturing and probably other things I don't.
My only problem is that I am making my loader under a contract. My boss
may be amenable to selling the loader, but as John and I have discussed,
ppl would probably only want to buy a nice, polished product (mine is
not quite there yet). It _would_ be great if we could all team up...
Is anybody else (SUN?) interested in a 3rd party loader? I would
actually like to see Sun buy it from us then bundle it with J3D. 3DS
seems to be a very popular format.
J. Lee Dixon
Software Engineer
SAIC - Celebration, FL
[EMAIL PROTECTED]
-----Original Message-----
From: John Wright [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, August 15, 2000 10:46 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] 3DS Loader
Dave,
What is your definition of "fully" functional. I believe Lee Dixon has
written a fairly decent one (not released). And I've written one (also
not released). I feel mine is superior to what is out there already but
I don't consider it production ready yet either. Perhaps we should form
a 3DS team and specify what kind of an interface and what features we
want supported and work on this as a team?
- John Wright
Starfire Research
"Yazel, David J." wrote:
>
> Before I go and write one, is there anyone who knows of a FULLY
functional
> loader? The ones I have found so far are not complete.
>
> Dave Yazel
>
>
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