I had a friend who did a face rendering project in Java3D. He used some
standard face file format that defined a load of vertices for the face
polygons. He read them into a GeometryArray or somthing and stripified them.
It looked pretty good but did not use splines. You could make sure the
polygon resolution of the file was quite high in order to get a nice smooth
look. He also defined pull points so that you could change the faces
expression.
I too would like to see spline geometry in Java3D but it does not exist yet.
^^^^^^^^^^^^^^^^^^^^^
Allistair D Crossley
IT Consultant (Logica)
01277 252088
[EMAIL PROTECTED]
^^^^^^^^^^^^^^^^^^^^^
#-----Original Message-----
#From: Rosa Maria Torres de Paz
#[mailto:[EMAIL PROTECTED]]
#Sent: 22 August 2000 13:49
#To: [EMAIL PROTECTED]
#Subject: [JAVA3D] Java 3D and Splines
#
#
#Hallo , everybody !!!
#
#I'm a novice in all graphical issues. And for
#this reasson I'd like to know these basic
#things
#(although some of them, are sentences, they
#are questions :-) ):
#
#* First of all, i saw several design using
#Splines ( B , Cubic and so on) and they are
#really fantastic.
#Is it possible to achieve the same quality in
#human-faces with J3D? How does Java3D work?
#
#* Java3D don't realise render function, and
#for this reason it requieres of OpenGL or
#Direct .....(low level API)
#It's a API that allow us (programers) to
#easily work, at least, more easily than a
#direct work.
#But, when we want to distribute our
#application requested thing is plug-in. Why
#don't we need low level API
#in client machine? Who makes rendering?
#
# Sorry for my doubts, and thanks in advance
#all answers. :-)
#
#--
#
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