Hello David,

At 18:54 28.08.00 , you wrote:
>As to my fire question.  I guess I was looking for general rules of thumb
>regarding fps.  I am navigating through a static scene at 18 fps and it
>seems very smooth to me.  Does that mean that 18 fps will look good no
>matter what was happening in the scene?  Does the human eye distinguish
>things differently?  In other words if I was standing still and looking at
>an object animating moving from right to left, does my eye notice the "gaps"
>in its location below a certain framerate.  But when I am moving, the eye is
>too busy noticing the fact that the whole scene is changing to notice the
>"gaps".

By way of an approximation to an answer, let me tell you about an online
game I admin for, called "Mercenaries of Astonia". You can visit it for free
at www.astonia.com if you're really curious. It just so happens that this game
renders itself on every client's screen at exactly (and constant) 18 FPS.
The game's designer has some experience at building animations and
decided that 18 FPS would be enough. And indeed, you can observe people
(and monsters) walking around, picking things up, fighting, etc, and at least
for such a game with relatively small avatars, all motions seem fluid and
consistent. There are flames in the game, though not easily accessible to
newbies, which flicker quite realistically at this rate. All effects are
achieved
by superimposing bitmaps as this is not really a 3D game, but I believe if
a 3D app achieves the same frame rate it will look just as convincing.

Hope this helps,

-Carl-

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