Hi Alex,
Here is a simple test to display multiple canvases
on different screen. It works only on jdk1.3.
- Kelvin
>MIME-Version: 1.0
>Date: Mon, 28 Aug 2000 18:57:40 -0400
>From: Alex Terrazas <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Cave and Java3D
>To: [EMAIL PROTECTED]
>
>I am trying to setup a multiprojector cave system. The Java3D
>documentation is practically nonexistent on this subject except to say
>that it is possible.
>
>I saw a non-Java3D demo at SIGGRAPH that used several networked PCs to
>drive each projector. I am hoping to avoid networking PCs if I can and
>was wondering if one could use several graphics cards in a single PC, each
>driving a monitor/projector. I realize that I would need a separate
>Cavnas3D and Screen3D for each monitor but what method does one use to
>assign a unique Screen3D to a unique monitor?
>
>I also made of copy of Proejcts in VR: The Java3D API and Virtual Reality
>in IEEE Computer Graphics and Applications but there wasn't much detail.
>
>Thanks to anyone who can help. I promise to post a code example and
>description when I get it running.
>
>Alex Terrzas
>
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/*
* @(#)MultiScreens.java 1.4 99/09/15 13:39:39
*
* Copyright (c) 1996-1999 Sun Microsystems, Inc. All Rights Reserved.
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* which is disparaging to Sun.
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*/
import java.awt.Frame;
import java.awt.Panel;
import java.awt.BorderLayout;
import java.awt.GraphicsEnvironment;
import java.awt.GraphicsDevice;
import java.awt.GraphicsConfiguration;
import java.awt.event.*;
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.geometry.ColorCube;
import javax.media.j3d.*;
import javax.vecmath.*;
public class MultiScreens {
public BranchGroup createSceneGraph() {
// Create the root of the subgraph
BranchGroup objRoot = new BranchGroup();
// Create the transform group node and initialize it to the identity.
// Enable the TRANSFORM_WRITE capability so that our behavior code
// can modify it at runtime. Add it to the root of the subgraph.
TransformGroup objTrans = new TransformGroup();
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objRoot.addChild(objTrans);
// Create a simple shape leaf node and add it into the scene graph.
objTrans.addChild(new ColorCube(0.4));
// Create a new Behavior object that will perform the desired
// operation on the specified transform object and add it into the
// scene graph.
Transform3D yAxis = new Transform3D();
Alpha rotation = new Alpha(-1, Alpha.INCREASING_ENABLE,
0, 0,
4000, 0, 0,
0, 0, 0);
RotationInterpolator rotator =
new RotationInterpolator(rotation,
objTrans, yAxis,
0.0f, (float) Math.PI*2.0f);
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
rotator.setSchedulingBounds(bounds);
objTrans.addChild(rotator);
// Have Java 3D perform optimizations on this scene graph.
objRoot.compile();
return objRoot;
}
public MultiScreens(Canvas3D[] canvases) {
// Create a simple scene and attach it to the virtual universe
BranchGroup scene = createSceneGraph();
SimpleUniverse u = new SimpleUniverse(canvases[0]);
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
u.getViewingPlatform().setNominalViewingTransform();
View view = u.getViewer().getView();
for (int i = 1; i < canvases.length; i++) {
// Attach the new canvas to the view
view.addCanvas3D(canvases[i]);
}
u.addBranchGraph(scene);
}
public static void main(String[] args) {
int nViews = 2;
if (args.length > 0) {
try {
nViews = Integer.parseInt(args[0]);
}
catch (NumberFormatException e) {
System.out.println("Usage: java MultiScreens [#views]");
System.exit(1);
}
}
int i;
Panel[] panels = new Panel[nViews];
for (i = 0; i < nViews; i++) {
panels[i] = new Panel();
}
GraphicsDevice[] allScreenDevices = GraphicsEnvironment.
getLocalGraphicsEnvironment().getScreenDevices();
System.out.println("Found " + allScreenDevices.length +
" screen devices");
for (i = 0; i < allScreenDevices.length; i++)
System.out.println(allScreenDevices[i]);
System.out.println();
GraphicsDevice[] graphicsDevices = new GraphicsDevice[nViews];
for (i = 0; i < nViews; i++) {
graphicsDevices[i] = allScreenDevices[i % allScreenDevices.length];
}
GraphicsConfigTemplate3D template;
GraphicsConfiguration gConfig;
Canvas3D[] canvases = new Canvas3D[nViews];
for (i = 0; i < nViews; i++) {
template = new GraphicsConfigTemplate3D();
gConfig = graphicsDevices[i].getBestConfiguration(template);
canvases[i] = new Canvas3D(gConfig);
panels[i].setLayout(new BorderLayout());
panels[i].add("Center", canvases[i]);
Screen3D screen = canvases[i].getScreen3D();
System.out.println("Screen3D[" + i + "] = " + screen);
System.out.println(" hashCode = " + screen.hashCode());
}
new MultiScreens(canvases);
Frame[] frames = new Frame[nViews];
for (i = 0; i < nViews; i++) {
gConfig = graphicsDevices[i].getDefaultConfiguration();
frames[i] = new Frame(gConfig);
frames[i].setLayout(new BorderLayout());
frames[i].setTitle("Canvas " + i);
frames[i].addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent winEvent) {
System.exit(0);
}
});
frames[i].add("Center", panels[i]);
frames[i].setLocation(300*(i % 3), 300*(i / 3));
frames[i].setSize(256, 256);
frames[i].setVisible(true);
}
try {
Thread.sleep(5000);
}
catch (InterruptedException e) {
}
for (i = 0; i < nViews; i++) {
Screen3D screen = canvases[i].getScreen3D();
System.out.println("Screen3D[" + i + "] = " + screen);
System.out.println(" hashCode = " + screen.hashCode());
}
}
}