David,

Thanks for the response, and--of course--you are right.  However, Ben could do what you suggest but he can't do that on a live or compiled scenegraph, as getParent() will only work with non-live and non-compiled nodes.  As far as not having the graph compiled I think the performance hit is not reasonable.  As far as attaching/detaching the root node, I'm not sure what the performance hit would be.

I'm still confused, however, as to why this very clearly documented function is not working as advertised.  We've tried J3D 1.2 OGL and J3D 1.2 D3D Beta with the same results.  Is this a documented bug or user error?

--Mark

At 06:24 PM 8/30/2000 -0400, you wrote:
 
Unless you have link nodes you should be able to just do it yourself by making a method that recursivly follows the Node.getParent() up to the top. Prob take 5 minutes to write.
 
I don't know anything about SceneGraphPath, perhaps its broken.
 
Dave Yazel
 
 
----- Original Message -----
From: Ben Arbel
To: [EMAIL PROTECTED]
Sent: Wednesday, August 30, 2000 5:28 PM
Subject: [JAVA3D] SceneGraphPath

PLEASE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
 
Ben Arbel
Comsoft Technologies, Inc.
[EMAIL PROTECTED]
ICQ: 86004063


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