A week ago, I posted a message about a Cave I am developing for Java3D.
Kelvin Chung and Paul Byrne send an example and some documentation that were
helpful.  I still have a bit of work to do on this but I can see this
actually working sometime soon.  Here is where I am so far.  I am using
Windows 98 and three Voodoo3 3000 PCI cards (I realize that there are pretty
wimpy cards and I plan to upgrade after I see it working).

I installed the three PCI cards.  I decided to get identical cards because I
need to be consistent for my experiment and I only have one AGP slot.
Mixing an AGP and two PCIs can complicate matters.

To install the three video cards I had to to stick the three cards in the
computer, plug in the three monitors and put the CDROM containing the
drivers for the cards in the CDROM drive.  I then executed the first of
several boot/reboot cycles.

After my first reboot I was prompted to install the Voodoo drivers.  After
doing so, I went to "settings/control panel/hardware/dispIay" and saw that I
had one display that was labelled Voodoo3 PCI plug and play and that the
others were called SVGA (I thought I was in deep Voodoo at this point but I
did what came naturally and just kept rebooting).  After the second boot, I
got prompted again to install the drivers.  This time I saw that there were
two recognized Voodoo3 PCI plug and plays and one SVGA.  A third reboot and
driver install got me everything.  If you go to "settings/display" you can
see monitors 1,2, and 3.  You have to activate and configure these.  You now
have three monitors that act as one big monitor.

----

That said.  I was able to make a scene with 3 view platforms and 3 views.  I
then rotate the left and right views to correspond with the field of view.
This works but I have a feeling it is not the optimal way.

But, my read of the Java3D specification would suggest that there is a way
to do this with one view platform.  Somehow, Java3D must recognize the fact
that it must render to a multiscreen environment.  Does this mean I should
use one wide fov Canvas3D?  Or is the idea to follow the above model and
have three separate view platforms, etc?

I would appreciate any help.

Alex Terrazas
University of Arizona
[EMAIL PROTECTED]

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