> That said. I was able to make a scene with 3 view platforms and 3 views. I
> then rotate the left and right views to correspond with the field of view.
> This works but I have a feeling it is not the optimal way.
>
> But, my read of the Java3D specification would suggest that there is a way
> to do this with one view platform. Somehow, Java3D must recognize the fact
> that it must render to a multiscreen environment.
This has to do more with the mnachine's driver implementation and
low-level Java2D handling than Java3D. If the drivers make everything
appear as a single logical display then Java2D and hence Java3D will
treat it as such. To know if this is the case see what values you get
back from the GraphicsEnvironment calls. You should only get one item
back if it appears as a single logical screen. Under X this is easy to
know without needing java code, but for Windows, I have no idea.
Assuming that fails, I don't think that Java3D would handle it well as a
single large screen anyway. How does j3d know if you have the screens
sitting parallel, slightly angled or in a box shape? There are no
explicit setup instructions to the video drivers for this, so j3d would
at best be guessing what configuration your cards were in. Using 3
separate viewplatforms is the only sensible way of dealing with this as
it allows you to treat each display separately.
--
Justin Couch Author, Java Hacker
http://www.vlc.com.au/~justin/ Java 3D FAQ Maintainer
http://www.j3d.org/ J3D.org The Java 3D Community Site
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
process data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
- Greg Bear, Slant
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