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I
think that youve missed the point.
The
general purpose 3D rotation requires 3 translations.
A pre
translation to shift the axis of rotation onto the origin
The rotation
Then an equal and opersite post translation to shift the the
centre of rotation back to its original position
The
method in the code snipet can be used to set one of the translations (in
practice the pre one)
Its
the second one that requires a whole separate Transform3D to be set up and
multiplied
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- [JAVA3D] Transform3D controls for general purpose rotation ... Alex Bowden
- Re: [JAVA3D] Transform3D controls for general purpose rot... Glenn Rowe
- Alex Bowden
