Bumping this, would like to get an handle on this.  If anyone knows how this
works I would apprecaite it.

Dave Yazel

> ----------
> From:         David[SMTP:[EMAIL PROTECTED]]
> Reply To:     Discussion list for Java 3D API
> Sent:         Tuesday, September 12, 2000 7:40 PM
> To:   [EMAIL PROTECTED]
> Subject:      [JAVA3D] Updating text on overlay
>
> I feel like I am very close.
>
> I have my overlay geometry rendering nicely.  Text is crisp, background of
> chat box is partially transparent.  Ok so a few questions:
>
> 1) If I just generate a whole new texture, say twice a second, what
> happens?  Garbage collection aside, will this end up causing my video card
> to start swapping textures madly?  Is it smart enough to realize that once
> the texture is removed from my shape that it is to be "deleted" from the
> video card?
>
> 2) I really don't want to use the byreference flag since it was posted
> this is not standard, nor dependable that a copy will not be made.
>
> 3) If I do the yUp and by reference thing then my texture comes out upside
> down!  I am using a buffered image and drawing onto it.
>
> 4) If I do byreference, but not yUp, will it solve the texture swapping
> problem, but still allow me to set the ImageComponant over and over,
> paying the price for the copy, but handling the video card correctly?
>
> Thanks in advance!
>
> Dave Yazel
>

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