Conceptual design and coding using each of the two packages are completely
different.

JavaGL is a Java native interface to the OpenGL libraries.  3D programming
is carried out by making native calls to the actual OpenGL methods.

Java3D is purely a set of Java libraries.  All Java3D programming is based
on the scene graph concept.

...Mike

-----Original Message-----
From: antimbe [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, September 13, 2000 10:49 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] JavaGL is compatible 100 % java3D code.


I would like to know if the API  named JavaGL is 100 % compatible
Java3D?

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