Conceptual design and coding using each of the two packages are completely different. JavaGL is a Java native interface to the OpenGL libraries. 3D programming is carried out by making native calls to the actual OpenGL methods. Java3D is purely a set of Java libraries. All Java3D programming is based on the scene graph concept. ...Mike -----Original Message----- From: antimbe [mailto:[EMAIL PROTECTED]] Sent: Wednesday, September 13, 2000 10:49 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] JavaGL is compatible 100 % java3D code. I would like to know if the API named JavaGL is 100 % compatible Java3D? =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
Re: [JAVA3D] JavaGL is compatible 100 % java3D code.
Broadbear Michael W. (fin1mwb) Wed, 13 Sep 2000 08:59:10 -0700