I know this isn't entirely a Java3D question, but I figured the easiest
place to find out about using Java on a graphics machine would be to ask
other graphics developers.
I am writing a Java3D application that uses Swing for its gui. I am
aware of all of the heavyweight/lightweight issues, and am prepared to
get around them. However, when I use Swing on this machine, the
performance is HORRIBLE!!!! Like around 2 frames per second, no matter
WHAT geometry is on the screen. In addition, when you click on things,
parts of the window turn yellow and other bizarre things happen. AWT
works fine with Java3D on these machines, and Swing works fine with
Java3D on other machines. But for some reason, Swing doesn't work on
these machines (both SGI 320 and SGI 540 machines seem to have the same
problem).
Has anyone else run into this? Is there a way around it (a simple
patch, for example)? I have a call into SGI to see if they know how to
fix it, but I figured with the number of developers on this mailing
list, SOMEONE must have run into this problem before!! It would be a
shame to have to drop down to using AWT for my application just because
we have a lot of SGI 320's lying around!!!
Thanks, in advance!
-- Ken
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