Jim, Thanks for the input.  And everyone else that responded.
----- Original Message -----
From: "Jim Schatzman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 16, 2000 7:16 PM
Subject: Re: [JAVA3D] FPS


> Re. Java3D performance:
>
> This is a popular topic. If the major journals weren't terrified of
printing benchmarks,
> the answers to these questions would be more widely understood. As it is,
you have
> to go to www.tomshardware.com or the gaming websites to see meaningful
cross-
> vendor comparisons.
>
> Basically, the performance of the various graphics accelerator cards for
3D
> and Java3D in particular varies enormously depending on platform. For the
OpenGL
> mplementation of Java3D, I would say that NVidia has the best OpenGL
> support today (that includes Creative, Hercules, Guillemot, Elsa, and
other
> brands of video boards using NVidia processors). Some Diamond cards also
> perform very well, also, such as the Fire GL1. 3Dfx cards
> may be fantastic for DirectX but they are largely useless for OpenGL (due
to an incomplete
> OpenGL ICD). If you can use the DirectX version of Java3D they may be
fine.
>
> The older ATI Rage Pro processors are pretty worthless for Java3D. There
seems to be
> controversy over the ATI Rage 128. I tried out several ATI XPert 128 cards
about a year
> ago and could not get them to work properly with Java3D at all. Bad
colors, incomplete
> rendering and poor performance are what I saw. Some other people have
reported good
> performance recently with other ATI cards using the ATI Rage 128
processor.
> It would appear that ATI may have improved their OpenGL support in recent
months.
>
> Your 933 MHz PIII (I presume) should deliver fantastic performance when
matched with
> a good video accelerator. For less than $150 you can buy one of the
GeForce II MX cards
> which should work very well. If you need top performance spend $500 and
buy a GeForce II Ultra
> card (if you can find one!). The Ultra uses 4 to 4.5 ns DDR memory!!!
>
> No - I do not get kickbacks from NVidia. I have just had to try to make
Java3D work on
> numerous operating systems (all versions of Windows and Solaris) with
about 10 different
> video accelerators. There can be a 30-to-1 difference in Java3D
performance depending on
> the platform and video card. On some platforms, some Java3D applications
do not seem to
> work at all at any speed. NVidia processors seem (TODAY) to deliver
maximum performance
> with minimum hassle. That's my opinion and I do have Java3D benchmarks to
backup my
> claims about speed! Check out tomshardware for other benchmarks
(unfortunately, they do not
> post Java3D tests but they do post a lot of OpenGL benchmarks).
>
> Jim Schatzman
>
>
> At 12:00 PM 9/14/2000 -0500, Shaun Shepherd wrote:
> >I'm trying to run a simulation that loads in an object and translates it
along a path(via setTranslation).  The current fps is 3.5 and I know my
computer can do better than that. I have a 933mhz with ATI Rage 128 Pro.  I
really have no idea on how to up the frame rate.  I get the feeling that my
java3d is not taking advantage of the graphics card, but I don't know how to
remedy that.  Does anyone have any suggestions?  Thanks.
> >
> >
Shaun
>
>
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