John Wright wrote:

> What I believe most of us are doing in order to have accurate collision
> detection is to use picking to detect collisions.  For instance in our
> application the avatar sends out a pickray in the direction it is
> walking *before* it moves to make sure it's a valid move.

This is even more generalised to do terrain following etc too. I've seen
a couple of J3D projects do this on a small scale and it seems to work
quite well.

--
Justin Couch                                    Author, Java Hacker
http://www.vlc.com.au/~justin/               Java 3D FAQ Maintainer
http://www.j3d.org/              J3D.org The Java 3D Community Site
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
process data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                              - Greg Bear, Slant
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