John Wright wrote:
As far as Java 3D goes my opinion is that the most critical factor that
matters is whether or not you are obtaining hardware acceleration or not
(makes about a 20x difference).
This could make a big difference in my Cave application as I am using 3 PCI
cards. Everything is fine until I start putting textures on the
walls...after that it all dies.
Is there a simple way of determining whether you are getting HW acceleration
without swapping cards?
Alex Terrazas
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