*Sniff*
I love you guys!
*Mumbles into his beer*
----- Original Message -----
From: Justin Couch <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 29, 2000 8:13 PM
Subject: Re: [JAVA3D] Clouds
David wrote:
>
> Extremely interesting. I see how its done. My only question is this:
> Since the basis for rendering your animated clouds requires a new texture
> every frame (and a big one at that) how can you set a texture on a
geometry
> so often and not experience very bad frame rates? It has been my
experience
> (when I was trying to get real time text updates) that doing a
setTexture()
> on an Apperance really killed performance.
I believe that is what the texture by reference stuff is aimed at. Not
having done it myself, I can't comment on the performance. However, a
few months back, there was a post from the JMF list that showed video
textures. Here is the URL:
http://java.sun.com/products/java-media/jmf/2.1/solutions/
Have a dig through that and see what it does.
--
Justin Couch Author, Java Hacker
http://www.vlc.com.au/~justin/ Java 3D FAQ Maintainer
http://www.j3d.org/ J3D.org The Java 3D Community Site
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
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- Greg Bear, Slant
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