*Sniff*

I love you guys!

*Mumbles into his beer*

----- Original Message -----
From: Justin Couch <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 29, 2000 8:13 PM
Subject: Re: [JAVA3D] Clouds


David wrote:
>
> Extremely interesting.  I see how its done.  My only question is this:
> Since the basis for rendering your animated clouds requires a new texture
> every frame (and a big one at that) how can you set a texture on a
geometry
> so often and not experience very bad frame rates?  It has been my
experience
> (when I was trying to get real time text updates) that doing a
setTexture()
> on an Apperance really killed performance.

I believe that is what the texture by reference stuff is aimed at. Not
having done it myself, I can't comment on the performance. However, a
few months back, there was a post from the JMF list that showed video
textures. Here is the URL:

http://java.sun.com/products/java-media/jmf/2.1/solutions/

Have a dig through that and see what it does.

--
Justin Couch                                    Author, Java Hacker
http://www.vlc.com.au/~justin/               Java 3D FAQ Maintainer
http://www.j3d.org/              J3D.org The Java 3D Community Site
-------------------------------------------------------------------
"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                              - Greg Bear, Slant
-------------------------------------------------------------------

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to