Hi David,

David wrote:

> Since the basis for rendering your animated clouds requires a new texture
> every frame (and a big one at that) how can you set a texture on a geometry
> so often and not experience very bad frame rates?  It has been my experience

Just an idea: What about different shapes instead of different textures? I mean,
take as many shapes as you have textures and only show one at a time. Maybe with
a Switch and a SwitchValueInterpolator?

Andreas

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