Has anyone written a caching system for buffered images or textures? I
would like to build the textures on demand, but stuff them into a
persistant, buffered disk store for future retrievals. I am finding myself
needing to create a lot of procedural textures for terrain transitions and
the like, and would like to generate them as needed, but retrieve them from
a fast disk store when they are needed on future runs. If you havn't
written this, but know how to save and restore buffered images from disk
(not as a jpg, but as fully alpha channeled image) I would appreciate the
insight into this problem.
Sincerely,
Dave Yazel
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