Occasionally (and lately it's more frequent) I start my J3D applet, it
loads my models, then start the renderer and nothing happens.  The
applet is just hung.  The CPU is idle, and my IE browser is locked up.
Has anybody else seen this??

In my Applet.init(), I create my Canvas3D, immediately tell it to
.stopRenderer(), then I load my model, and during my Applet.start() I
call Canvas3D.startRenderer().  Is this the preferred way, or should I
be doing these at different times?

I would rather load my model during the Applet.start() so that I can
show status messages while I am loading the model...

JDK 1.3 J3D 1.2OpenGL WinNT SvcPk6

-Lee

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