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Hi everyone,
newbie question here, the following snippet does not cause me to get a view from
that eye coordinate of the origin with up being parallel to the positive Y
axis. Instead it makes me look just the other way. Could
someone please show me how to set the view to such? Transform3D translate = new Transform3D(); translate.lookAt(new Point3d(-8,3,0), // eye new Point3d(0,0,0), // center new Vector3d(0,1,0)); // up simpleU.getViewingPlatform().getViewPlatformTransform().setTransform(translate); Thanks, Ben |
- Re: [JAVA3D] looking at the origin of the universe Benjamin Ashpole
- Re: [JAVA3D] looking at the origin of the universe Mark Beckman
