Hi everyone, newbie question here, the following snippet does not cause me to get a view from that eye coordinate of the origin with up being parallel to the positive Y axis.  Instead it makes me look just the other way.  Could someone please show me how to set the view to such?


  Transform3D translate = new Transform3D();
  translate.lookAt(new Point3d(-8,3,0), // eye
   new Point3d(0,0,0),  // center
   new Vector3d(0,1,0)); // up

simpleU.getViewingPlatform().getViewPlatformTransform().setTransform(translate);


Thanks,
Ben

Reply via email to