Hey Ben...

try the inverse....
here is some code that worked for me...

Transform3D myviewer = new Transform3D();
viewTransformGroup.getTransform(myviewer);
myviewer.lookAt(eye, center, up);
myviewer.invert(myviewer);
viewTransformGroup.setTransform(myviewer);

hope this helps,

-Mark




--- Benjamin Ashpole <[EMAIL PROTECTED]> wrote:
> Hi everyone, newbie question here, the following
> snippet does not cause me to get a view from that
> eye coordinate of the origin with up being parallel
> to the positive Y axis.  Instead it makes me look
> just the other way.  Could someone please show me
> how to set the view to such?
>
>
>   Transform3D translate = new Transform3D();
>   translate.lookAt(new Point3d(-8,3,0), // eye
>    new Point3d(0,0,0),  // center
>    new Vector3d(0,1,0)); // up
>
>
simpleU.getViewingPlatform().getViewPlatformTransform().setTransform(translate);
>
>
> Thanks,
> Ben
>
>


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