Hi Alex,

   Bug 4377569 -
   D3D: No hardware acceleration when second monitor is used

is filed for this.

Thanks for your bug report.

- Kelvin
------------------
Java 3D Team
Sun Microsystems Inc.

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>Date: Mon, 9 Oct 2000 08:51:44 -0700
>From: Alejandro Terrazas <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Caves, Multimonitors and Java3D
>To: [EMAIL PROTECTED]
>
>I am still attempting to run a Cave from a single PC using 3 PCI cards
and
>Java3D.   My PCI cards are VOODOO3 3000s with 16MB on board.  I have a
>comparison machine available with a TNT 2 Ultra AGP card under Windows
NT.
>Also, I am using jdk1.3 and J3D 1.2 for OpenGL.
>
>The sample environment is mostly boxes with big textures.
>
>Here are some diagnostics:
>
>If my canvas remains completely on the primary PCI card, things run
pretty
>smoothly.  When I put any tiny part of the canvas on the second monitor,
>performance goes way down on BOTH SCREENS.  This situation is not
rectified
>when I remove all objects with textures.  Even with 4 simple cubes,
>performance is totally whacked when I crossover to the second screen.
>
>I am assuming that I no longer get hardware acceleration when I have any
>canvas on the second or third monitor.  John Wright had sent an email
>warning that this might be the case.  Could this also be a limitation of
the
>PCI bus?  Would moving to Direct X offer any solution?  If one used one
AGP
>card and one multimonitor PCI, for example, how would that affect
>performance?
>
>As always, thanks for the help.
>
>Alex Terrazas
>[EMAIL PROTECTED]
>
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