Hi Alex,

   For DirectX version of Java3D, currently we pass
NULL in the first argument of DirectDrawCreateEx().
According to specification, this may cause the DirectDraw
object to run in emulation mode on system with multiple
monitors.

      For OpenGL version of Java3D, we use
wglCreateContext( hdc )
I think it is up to the driver to determine whether
hardware acceleration is used or not.

Thanks.

- Kelvin



>From: "Alejandro Terrazas" <[EMAIL PROTECTED]>
>To: "Kelvin Chung" <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Caves, Multimonitors and Java3D
>Date: Mon, 9 Oct 2000 11:10:32 -0700
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
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>
>Kelvin-
>
>I am not sure what the implications of this are.  I am using the OpenGL
>version and NOT D3D.  Does this mean I can't use the multimonitors in the
>foreseable future?  Thanks.
>
>Alex
>

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