I am implementing "Skin and Bones" animation in our system.  To do this I have to use the GeometryUpdater and I also have to use GeometryArray By-Ref mode.  Everything works fine with my test apps, but I am trying to use this with models coming in from my OpenFLT loader.  The loader was written to create "regular" copy based Geometry not by-ref Geometry so have had to "convert", basically make a copy of the original geometry that is by-ref type.  It's a bit of a pain because of all the geometry types and all the checking involved.

My question is this;
Is there any performance cost with the by-ref  vs. copying in general, meaning just regular rendering without GeometryUpdaters?
I am thinking on changing the loader to always generate by-ref Geoemtry, or at least the option to do so...
Thanks for any insite.
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Shawn Kendall               Full Sail Real World Education
Course Director             3300 University BLVD
Real Time 3D for Gaming     Winter Park FL 32792
[EMAIL PROTECTED]       http://www.fullsail.com
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