So how is the
skin and bones coming? When can I see that!?
Will
-----Original Message-----I am implementing "Skin and Bones" animation in our system. To do this I have to use the GeometryUpdater and I also have to use GeometryArray By-Ref mode. Everything works fine with my test apps, but I am trying to use this with models coming in from my OpenFLT loader. The loader was written to create "regular" copy based Geometry not by-ref Geometry so have had to "convert", basically make a copy of the original geometry that is by-ref type. It's a bit of a pain because of all the geometry types and all the checking involved.
From: Shawn Kendall [mailto:[EMAIL PROTECTED]]
Sent: Monday, October 16, 2000 8:07 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Geometry By-Ref vs. Copying questionMy question is this;
Is there any performance cost with the by-ref vs. copying in general, meaning just regular rendering without GeometryUpdaters?
I am thinking on changing the loader to always generate by-ref Geoemtry, or at least the option to do so...
Thanks for any insite.
--
___________________________________________________________Shawn Kendall Full Sail Real World Education
Course Director 3300 University BLVD
Real Time 3D for Gaming Winter Park FL 32792
[EMAIL PROTECTED] http://www.fullsail.com
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