Hello,
can someone please tell me how to calculare the Rotation Matrix. the
rotation should rotate a Shape3D object whose boundingbox center is not
at (0.0,0.0,0.0) but I still want to have the same effect as if the
obejct is at (0.0,0.0,0.0).I too translate the view so that the camera
is on the z axis facing the object.(I don't want my object to dissappear
out of the view when rotated).
thanks
Mohammed
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