All,
According to previous posts on this list, it seems we can safely update a
live scenegraph from a behavior, from the Canvas3D listeners, or from the
Swing event thread using the invokeLater( ) method (I hope that's an
accurate summary).
But how do you go about safely updating (adding Nodes to) a live scene graph
from the application's main thread or from a thread that is receiving data
from a network connection? Is there a way to manually schedule a behavior?
Dean
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