I have our particle system - which is a single Shape3D and TriangleStripArray - running a fire-like configuration, see "multi-texture1.jpg"
First of all, this particular setting doesn't appear at all in the DirectX version, the snapshot is from the OpenGL version.
Second, if I add a multi-textured Shape3D ( again TriangleStripArray ) I get picture "multi-texture2.jpg"
Somehow the texture coords of the particle Shape3D are being corrupted by the multi-texture Shape3D. These are unrelated scene graphs created by unrelated code.
"multi-texture3.jpg" is a snapshot of the same example running the DirectX
version where the partciles do not appear at all, with or without the other
multi-textured Shape3D.
Is this a possible known bug? I did not see it in the list.
System config:
HP dual 866 PIII
W2K
GeForce2 Deton.3 drivers
I'd be happy to send the whole app again.
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Shawn Kendall
Full Sail Real World Education
Course Director
3300 University BLVD
Real Time 3D for Gaming Winter Park FL
32792
[EMAIL PROTECTED] http://www.fullsail.com
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