----- Original Message -----
Sent: Tuesday, November 07, 2000 6:31
PM
Subject: [JAVA3D] Multi-texture bug in
1.2.1beta1 OpenGL and DirectX
Here is a quick description of the problem.
I have our
particle system - which is a single Shape3D and TriangleStripArray - running a
fire-like configuration, see "multi-texture1.jpg"
First of all, this
particular setting doesn't appear at all in the DirectX version, the snapshot
is from the OpenGL version.
Second, if I add a multi-textured Shape3D (
again TriangleStripArray ) I get picture "multi-texture2.jpg"
Somehow the
texture coords of the particle Shape3D are being corrupted by the
multi-texture Shape3D. These are unrelated scene graphs created by
unrelated code.
"multi-texture3.jpg" is a snapshot of the same example running the DirectX
version where the partciles do not appear at all, with or without the other
multi-textured Shape3D.
Is this a possible known bug? I did not see
it in the list.
System config:
HP dual 866 PIII
W2K
GeForce2 Deton.3 drivers
I'd be happy to send the whole app again.
--
___________________________________________________________
Shawn
Kendall
Full Sail Real World Education
Course
Director
3300 University BLVD
Real Time 3D for
Gaming Winter Park FL 32792
[EMAIL PROTECTED] http://www.fullsail.com
___________________________________________________________
