Hi Andreas, thanks for your suggestion... > I ran into just the same problem a few days ago. I wasn't sure if this > is a real bug and wasn't able (because of time manners of my project) to > create a test program - maybe you can. A workaround may be to use a > simple TriangleArray instead of a TriangeStripArray. It uses more Memory > but the result should be fine :-) Yeah, I can do that workaround for some cases, but for some reasons I use the com.sun.j3d primitives like cylinder and sphere to generate my geometry. Then i read the geometry from these and do my stuff. Unfortunately the cylinders create TraingleStripArrays for their bodies (and for completeness TriangleFanArrays for the bottom and top geometry) A workaround would therefore mean: * generate cylinder with sun primitive classes * read geometry from the generated shapes * for TriangleStripArrays: * convert the TriangleStripArray to a TriangleFanArray (uff, that sounds nasty to me, you have to keep track of normals aso) * be happy So for the nasty part, i hope some sun boy/girl keeps me from doing stuff like that by enabling the picking for TriangleStripArrays. Best regards Karsten
begin:vcard n:Fries;Karsten tel;work:+49-6221-4038-384 x-mozilla-html:FALSE org:Lion Bioscience AG adr:;;Waldhoferstrasse 98;Heidelberg;;;Germany version:2.1 email;internet:[EMAIL PROTECTED] title:Software Engineer x-mozilla-cpt:;24864 fn:Karsten Fries end:vcard