Hi Andreas, thanks for your suggestion...
> I ran into just the same problem a few days ago. I wasn't sure if this
> is a real bug and wasn't able (because of time manners of my project) to
> create a test program - maybe you can. A workaround may be to use a
> simple TriangleArray instead of a TriangeStripArray. It uses more Memory
> but the result should be fine :-)
Yeah, I can do that workaround for some cases, but for some reasons I
use the
com.sun.j3d primitives like cylinder and sphere to generate my geometry.
Then
i read the geometry from these and do my stuff.
Unfortunately the cylinders create TraingleStripArrays for their bodies
(and
for completeness TriangleFanArrays for the bottom and top geometry)
A workaround would therefore mean:
* generate cylinder with sun primitive classes
* read geometry from the generated shapes
* for TriangleStripArrays:
* convert the TriangleStripArray to a TriangleFanArray
(uff, that sounds nasty to me, you have to keep track of normals aso)
* be happy
So for the nasty part, i hope some sun boy/girl keeps me from doing
stuff like that
by enabling the picking for TriangleStripArrays.
Best regards
Karsten
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