Karsten,
         It was fixed in the latest release, try it.


Java 3D 1.2.1 Beta 1 is now available through the JDC:

         http://developer.java.sun.com/developer/earlyAccess/java3D/

We encourage everyone to download this beta and try it out with your app.

For any bugs found, please be sure to follow our bug reporting guidelines:
http://developer.java.sun.com/developer/earlyAccess/java3D/java3d-bug-report.htm
l

- Chien Yang
  Java 3D Team.


> X-Accept-Language: en
> MIME-Version: 1.0
> Date: Fri, 10 Nov 2000 17:12:44 +0100
> From: Karsten Fries <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Picking problems with some geometry
> To: [EMAIL PROTECTED]
>
> Hi Andreas, thanks for your suggestion...
>
> > I ran into just the same problem a few days ago. I wasn't sure if this
> > is a real bug and wasn't able (because of time manners of my project) to
> > create a test program - maybe you can. A workaround may be to use a
> > simple TriangleArray instead of a TriangeStripArray. It uses more Memory
> > but the result should be fine :-)
>
> Yeah, I can do that workaround for some cases, but for some reasons I
> use the
> com.sun.j3d primitives like cylinder and sphere to generate my geometry.
> Then
> i read the geometry from these and do my stuff.
>
> Unfortunately the cylinders create TraingleStripArrays for their bodies
> (and
> for completeness TriangleFanArrays for the bottom and top geometry)
>
> A workaround would therefore mean:
>
> * generate cylinder with sun primitive classes
> * read geometry from the generated shapes
> * for TriangleStripArrays:
>         * convert the TriangleStripArray to a TriangleFanArray
>           (uff, that sounds nasty to me, you have to keep track of normals
aso)
> * be happy
>
> So for the nasty part, i hope some sun boy/girl keeps me from doing
> stuff like that
> by enabling the picking for TriangleStripArrays.
>
>
> Best regards
> Karsten

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