Now thats what I call a pro-active bug report....

> ----------
> From:         Kelvin Chung[SMTP:[EMAIL PROTECTED]]
> Reply To:     Kelvin Chung
> Sent:         Friday, November 10, 2000 1:51 PM
> To:   [EMAIL PROTECTED]
> Subject:      Re: [JAVA3D] setValidVertexCount again
>
> Hi,
>
>    FYI, using setValidVertexCount with GeometryStripArray
> under v1.2.1 beta1 D3D version will crash the system
> due to bug 4383467.  This will be fixed in v1.2.1 beta2.
>
> But since GeometryStripArray will ignore setValidVertexCount,
> so there is no need to set this anyway.
>
> Thanks.
>
> - Kelvin
> ----------------
> Java 3D Team
> Sun Microsystems Inc.
>
> >MIME-Version: 1.0
> >Content-MD5: qQycjNFxI0KjGxUNqOCx3g==
> >Date: Fri, 10 Nov 2000 10:19:29 -0800
> >From: Uma Sabada <[EMAIL PROTECTED]>
> >Subject: Re: [JAVA3D] setValidVertexCount again
> >To: [EMAIL PROTECTED]
> >
> >In the case of IndexedGeometryArray, setValidIndexCount() and
> setInitialVertexIndex()
> >apply to the index arrays.  For example, if your coordinateIndices array
> has a
> length
> >of 10, and the initialVertexIndex is 2 and validVertexCount is 5, then
> the
> >coordinateIndices array from 2 to 6 will be rendered.
> >
> >
> >For GeometryStripArray, setValidIndexCount() and setInitialVertexIndex()
> are
> >ignored.
> >
> >-Uma
> >Java3D Team
> >
> >> X-Warning: VM230.AKH-WIEN.AC.AT: Host LYMNAEA.imc.akh-wien.ac.at
> claimed to be
> >akh-wien.ac.at
> >> X-Accept-Language: de
> >> MIME-Version: 1.0
> >> Content-Transfer-Encoding: 7bit
> >> Date: Fri, 10 Nov 2000 14:58:47 +0100
> >> From: "Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]>
> >> Subject: [JAVA3D] setValidVertexCount again
> >> To: [EMAIL PROTECTED]
> >>
> >> Hi again !
> >> C'mon I'm sure one of you can answer this question (this is my 3rd try)
> >> at least the engineers from sun.
> >> Or are this questions too simple ? (But there have been answers to much
> >> simpler questions on this list)
> >>
> >> I' ve just a question about how setValidVertexCount( ) works in
> >> IndexedGeometryArray class.
> >> The documentation says:
> >>
> >> Sets the valid vertex count for this GeometryArray object. This count
> >> specifies the
> >> number of vertices actually used in  rendering or other operations such
> >> as picking and collision. This attribute is
> >> initialized to vertexCount.
> >>
> >> What is the function of this method in IndexedGeometryArray classes or
> >> is this method just ignored ?
> >> What happens if I use indices of vertices over the range of the valid
> >> vertex count ?
> >> Why is there no equivalent method setValidIndexCount( ) which allows me
> >> to specify
> >> the number of indices rendered ?
> >>
> >> Same questions for setInitialVertexIndex().
> >>
> >> How do I change the number of stripes rendered in GeometryStripArrays ?
> >>
> >>
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