4325851 Hardware MultiTexture not supported even though numActiveTexture <= supported num Is this in reference to all multitexturing or just people trying to do more than 2? In other words can I have two seperate textures, one "stretched" and another one "detail" where the detail is wrapped at a higher density. Say stretch a 128 texture over 100 meters, then multi texture a 128 texture wrapped twice to give the appearance of more detail than there really is? Dave Yazel Cosm Development Team =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
- [JAVA3D] Gouraud shading problem James Robertson
- Re: [JAVA3D] Gouraud shading problem James Robertson
- Re: [JAVA3D] Gouraud shading problem John Wright
- [JAVA3D] Multi-texture question David
- Re: [JAVA3D] Multi-texture quest... Shawn Kendall
- Re: [JAVA3D] Multi-texture quest... David
- Re: [JAVA3D] Multi-texture quest... Shawn Kendall
- Re: [JAVA3D] Multi-texture quest... David
- Re: [JAVA3D] Multi-texture quest... Shawn Kendall
- Re: [JAVA3D] Multi-texture quest... David
- Re: [JAVA3D] Bug #4325851 David
- Re: [JAVA3D] Bug #4325851 Shawn Kendall
- Re: [JAVA3D] Gouraud shading problem Mark Hood
- Re: [JAVA3D] Gouraud shading pro... James Robertson
- Re: [JAVA3D] Gouraud shading pro... Mark Hood
- [JAVA3D] 1.2.1 beta IndexedLineA... Kevin Copps
- Re: [JAVA3D] setValidVertexCount again Yazel, David J.
- Re: [JAVA3D] setValidVertexCount again Kevin Rushforth
