Hi David,

my first suggestion would be to exploit the transparency features of
Java3D
doing volume vis stuff. Normally you are processing voxel data and
integrate a
density (or whatever) value along the intersection ray. This would work
quit
well, suppose you order the voxels back to front before displaying. The
z buffer algorithm is no concept that solves visibility using
transparency.

My second suggestion concerns clipping features. Perhaps you are
interested
in doing probes that cut off an user defined region.

OK! enough for today
begin:vcard
n:Fries;Karsten
tel;work:+49-6221-4038-384
x-mozilla-html:FALSE
org:Lion Bioscience AG
adr:;;Waldhoferstrasse 98;Heidelberg;;;Germany
version:2.1
email;internet:[EMAIL PROTECTED]
title:Software Engineer
x-mozilla-cpt:;24864
fn:Karsten Fries
end:vcard

Reply via email to