You need to enable blending...

      TransparencyAttributes transp = new TransparencyAttributes();
      transp.setTransparencyMode(TransparencyAttributes.BLENDED);
      appearance.setTransparencyAttributes(transp);
      // workaround for bug... default RenderAttr
      appearance.setRenderingAttributes( new RenderingAttributes() );

Previously there was a bug concerning transparencies, and setting
the default RenderingAttributes was the workaround.  I don't know if
it is still needed or not...

-Lee

-----Original Message-----
From: Tom Nelson [mailto:[EMAIL PROTECTED]]
Sent: Friday, November 17, 2000 11:31 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] java3d1.2.1beta1 - transparent gif as texture fails


If I use a transparent gif as a texture
(for example, in demos/java3d/TextureTest/MultiTextureTest.java)
the object appears solid black. A non-transparent gif works fine.
Is there something new we have to set for textures with transparency?

Thanks,
Tom Nelson

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