Hi all...
The setTransform(Transform3D t) method of the TransformGroup class consumes
a lot of memory....
the frame rate of my visualisation drops dramtically when calling this
method for periodic scenegraph updates ....
I suppose that the method does a lot of matrix calculations and does not use
references but copies of the Transform3D object...
Does anyone know smart workarounds for this problem.... or give me some
alternative solutions...
Regards
roland
Vriendelijke Groet / Kind Regards
Ir R.(J.L.A.) Vissers
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ESA-GSTP2 (PC-Based 3d IGS) / Projectleader
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