Sorry, I should have told you. Yes, it is that bug.  When I run my
"Particles" stuff, which are alpha textured tris, AND a multi-texture
terrain, the textures are mapped incorrectly on the particles, in the
OpenGL version, but not the DirectX version.

They did not give a fix version or excepted time or a work around.  In
fact, I sent an example app, they reproduced it, but never said when it
would be fixed or what to do.  Of course, this was not a critical fix
for me at this time, so we didn't pursue it either.

Any idea on a fix Kelvin or Charmaine?

David wrote:

> Shawn:
>
> You wrote recently that every bug except one regarding multi-texturing had
> been your own, and I was curious what the bug was that you had found which
> was a Java3d bug.  I just spent 2 days trying to track down why my alpha
> blended objects are getting messed up, a problem that only happens when I
> use multi-texturing.  If there is any information on J3d's implementation of
> multi texturing which may be prone to bugs I would love to hear about it.  I
> am kinda pulling my hair out here. :)
>
> I am guessing here, it but it looks like if you have multi-texturing on then
> if the last shape rendered before the start of the alpha objects is a
> multi-texture, then it leaves the 3d card in some wierd mode that...
>
> darn it, I just went back and read your particle bug report.... that is
> EXACTLY what is happening to me!  My texture coordinates are getting messed
> up.  Did they respond with a fix or did you figure out how to get around it?
>
> Dave Yazel
> Cosm Development Team
>
>
>

--
___________________________________________________________

Shawn Kendall               Full Sail Real World Education
Course Director             3300 University BLVD
Real Time 3D for Gaming     Winter Park FL 32792
[EMAIL PROTECTED]       http://www.fullsail.com
___________________________________________________________

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