Brad,
This is what I'm trying to do with the Community MMORPG project. My
goal is to create a basic framework (in this case leaning towards a
roleplaying game) that everyone could use as the basic start for their
own project. Unfortunately while there is a LOT of interest there seems
to be very few willing to contribute. Far too quickly anyone serious
about this takes off with their own project and leaves the "simple" idea
behind.
Plenty of online games are managing to do just fine without serious
problems of net lag (Everquest being a prime example). We'll always
have this issue and it'll be serious, perhaps critical for any fast
paced shooter. But even for a shooter you could use projected positions
and an "accuracy" calculation rather than a specific requirement to hit
the target perfectly in 3D.
- John Wright
Starfire Research
Brad Schrick wrote:
>
> the first time I visited Sun, to interview with Patrick McEvoy, around 1983,
>everyone was playing a multi-player graphical shooter game in Sun OS over the
>network. My recollection is that it was tanks in a maze, but whatever it was
>exactly, we've all seen the genre by now.
>
> it was about as simple as could be -- after all, it was early
>
> all indications were that it was very popular and very addictive, though, and the
>genre continues to be popular...
>
> --
>
> forgive me if this has been answered before [though I did search, and the one game
>site I found referenced is not operational right now, it seems, and
>required/installed Java 3D beta 1.2.1] ...
>
> ... but has anyone built a very simple framework in Java 3D for such a familiar,
>'simple,' multiplayer game?
>
> ... and please, please, please remember the word 'simple.' This game should
>require Java 3D 1.2, to drive installation of the latest version, but should not
>overly tax it, imho
>
> A very straighforward game, done right, would still be very addictive, and provide
>structure for more complicated games to follow....
>
> ... and could drive installation, acceptance, and testing of Java 3D everywhere,
>which would benefit all of us.
>
> Starting with the goal of being better than the best native-code games out there,
>however, would doom -- so to speak -- the project, in my view.
>
> John Sutter of WebScope found a Java 1.1 tank game, single player, here:
>
> <http://www.cyberdyne-systems.co.uk/bz/bzsplash.html>
>
> which has apparently old comments on a Java game development framework, here:
>
> <http://www.cyberdyne-systems.co.uk/gdf/GDF-intro.html>
>
> -- B.rad, WebScopeInc.com
>
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